Organize points and control exactly what visitors see.
A group is a place. Create one with just a name, there are no type questions. How it behaves comes from its Navigate menu mode: list its destination points individually, present named entrances under the group heading, or Travel only for groups that exist purely to organize invisible walking points. The group also carries a shared color and the default tag icon for its points.
A destination is a point visitors care about reaching. In the tour it shows its icon with the point’s name beneath it, no circle, just the icon and name floating at the spot. Destinations also appear in the Navigate menu so visitors can be walked to them like a maps app.
Points that exist just for walking, path points, corridors, in-between stops, are invisible in the tour. Visitors move using the round disc navigator that follows the mouse, exactly like Street View. In the editor these travel points show as a small ring so you can still select and edit them, and their icon cannot be changed, that is deliberate: the disc experience is the product.
You can upload your own SVG icons and use them anywhere an icon can be chosen, point tags and info tags alike. Uploaded icons join the built-in set in every icon picker and are stored with the tour, so they travel with it.
Pointer is the default pick tool in the Categorize Points menu. With it armed, clicking a point's pin on the map toggles that pin in or out of the selection: the first click selects it (the pin turns green, grows, and gains a white ring), a second click removes it. The map keeps its normal behavior in this mode: drag to pan, wheel to zoom.
To use it: open Categorize Points, leave Pointer highlighted (or tap it to switch back from Box or Lasso), then click pins one at a time. Every pick updates the counters and the selected-points list in this menu. Shift-clicking a pin toggles it as well; while Box or Lasso is armed, map clicks belong to those tools, so hop back to Pointer for single-pin picks.
Reach for Pointer when the pick is small or surgical: grabbing three points on a porch, or pulling one wrong pin out of a big Box grab. For ten or more neighboring points, sweep with Box or Lasso first, then fix stragglers with Pointer. Press Escape or Clear selection to start over.
Box selects every point inside a rectangle you drag on the map. While Box is armed a selection layer covers the map, so a left-drag draws the rectangle instead of panning.
Tap Box, press down over one corner of the area, drag to the opposite corner, and release: every pin inside becomes the selection. Hold Shift when you start the drag to add the rectangle's pins to what you already have instead of replacing it. A drag smaller than about 4 pixels is ignored as a stray click. You can still move around while Box is armed: drag with the right mouse button to pan, and roll the wheel to zoom toward the cursor.
Box is the fastest way to grab a block of neighboring points: a parking lot, one wing of a building, a straight run of walkway. The rectangle follows the screen, not the ground, so for an angled or irregular area switch to Lasso.
Lasso selects every point inside a shape you trace. Each click drops a boundary node; an orange dashed outline shows the shape so far, and a second dashed line always previews how the loop will close back to the first node.
Tap Lasso, then click your way around the pins. Close the loop by clicking the ringed first node (within about 16 pixels of it) or by double-clicking anywhere: every pin inside the shape becomes the selection. Hold Shift on the very first click to add the result to your existing selection instead of replacing it. The nodes are anchored to the ground, not the screen, so you can right-drag to pan or wheel-zoom mid-trace and the boundary stays exactly where you drew it.
Use Lasso for irregular areas: a winding path, an angled fence line, or everything around a pond without the pond. Switching to another tool discards an unfinished trace, and Escape clears the selection once points are picked.
The small N selected line under the three tool chips is a live readout: the number is exactly how many point pins are currently in the multi-selection, the same set shown as green pins on the map and as rows in the list below.
You never interact with it directly, but read it after every Box or Lasso sweep. If it says 14 and you meant to grab 12, two strangers rode along: skim the selected-points list and remove them before you press Add.
It mirrors the points selected counter in the footer of this menu; both always agree.
Every point currently selected gets a row here with a green dot and its name. This list is the truth of what the buttons below will act on: if a point is not in this list, no action touches it.
Click a row and the map centers on that point's pin, so you can confirm you grabbed the right one. Click the × at the row's right edge to drop just that point from the selection; its pin on the map returns to normal instantly.
Use the list as your audit step before committing. Reading twelve names takes five seconds; pulling a wrong point back out of a group later takes longer. If the names are still raw filenames, that is fine: you can bulk-rename them after grouping with Rename all points in this group.
The × on a selected-point row removes only that point from the current selection. Nothing about the point itself changes: it stays on the map, keeps its photo and name, and stays in any group it already belongs to.
Click it and the row disappears, the pin reverts from green to its normal color, and both counters drop by one. It is the same operation as clicking the pin again with the Pointer tool, just done from the list.
Use it when a Box or Lasso sweep caught bystanders: neighbors' points across the fence line, or a Street View point you did not mean to move. Trim here, then commit with Add or Create.
The N points selected line at the top of the action footer states how many points the buttons beneath it will act on. It is the same number as the small count under the tool chips, restated right where you commit.
When it reads 0, Add, Create new group, and Add these points are dimmed and refuse to run; select at least one pin to light them up.
Glance at it every time before pressing a button. The number is cheaper to verify than the result is to undo.
This dropdown under Add to existing group lists every group in the tour by name, each with its current member count in parentheses, plus a "Choose a group…" placeholder. It only chooses the target; nothing happens until you press Add beside it.
Select some pins, open the dropdown, pick the group, then press Add. If the tour has no groups yet the whole row is hidden and replaced by a note pointing you at Create new group below.
The member counts are useful context: they update as groups grow, so you can spot at a glance whether your last Add actually landed where you meant it to.
Add moves every selected point into the group chosen in the dropdown. A point lives in exactly one group, so the points are pulled out of any other group first, and any group left empty by the move is deleted automatically. The moved points inherit the target group's settings: its color, category, Navigate mode, and default tag.
Select pins with Pointer, Box, or Lasso, choose the group, press Add. The drawer closes and that group's settings panel opens on the right so you can review the result. Guard rails: pressing Add with no group chosen shows "Choose a group first", and with nothing selected shows "Select some pins first".
Use it whenever an existing area grows: new capture points along a path, or points you deliberately left out on the first pass. Because emptied groups are cleaned up automatically, Add is also the quickest way to merge one small group into another: select all of its pins, add them to the bigger group, and the old shell disappears.
Create new group turns the current selection into a new group named "New group" (numbered automatically if that name is taken), colored with the next of ten preset colors. New groups are born as Travel only: invisible walking fabric that never appears in the tour's Navigate menu until you say otherwise. As with Add, the points are pulled out of any group they were in, since a point lives in one group only.
Select the pins, press the button. The drawer closes and the new group's settings panel opens on the right. Do the name first, then pick the Navigate mode (List points, Entrances, or leave Travel only), then color and default tag.
Create a group for every logical area of the property: each building, each garden, each run of path. Name it in visitor-facing words like "Rose Garden", not shorthand like "grp-east-2": when you use Entrances mode the group's name is exactly what visitors read in the Navigate menu.
Add these points is hidden in normal use. It appears only when you arrived in this menu through a group's + Add points button, and it commits the current selection straight into that group; the group picker section is hidden in that mode because the target is already decided. The old "Apply category" chips this button once served are retired: categories now follow the group's Navigate mode.
The flow: open a group's settings, press + Add points, select pins on the map with Pointer, Box, or Lasso, then press Add these points at the bottom of this menu. The points move into the group (leaving any other group, single-group law), inherit the group's color, category and tag, the mode closes, and the change saves.
It is dimmed at zero selection. If you change your mind mid-flow, press Clear selection and back out of the drawer; nothing commits until this button is pressed.
Clear selection empties the multi-selection: every green pin reverts to its normal color, the selected-points list empties, and both counters return to 0. Nothing else changes: no group is touched, no category is written, and the drawer stays open with your current tool still armed.
Press it any time a sweep went wrong and fixing it point by point would be slower than starting over. Pressing Escape does the same thing whenever points are selected.
Clearing before you leave the drawer is good hygiene: the selection does not survive closing the menu anyway, but clearing makes it obvious nothing is pending.
Each card in the group list shows one group: its color swatch, its name, a second line with its category (Travel Path, Destination, or Excluded) plus how many points it holds, and a chevron.
Click anywhere on the card to open that group's full settings inline in this same panel: name, color, Navigate mode, entrances, default tag, and the member list. There is no popup; the ‹ Points button at the top brings you back.
The second line is a quick health check on the whole tour: a group showing "Excluded" is legacy data waiting for an Include it decision, and a Destination group with a surprisingly low point count may be missing points you meant to add.
‹ Points closes this group's settings and returns you to the Points list. It is navigation only: nothing is discarded, because every control in this panel saves the moment you change it. There is no Save button to forget.
Use it when you're done, or when you want to hop to another group: back out, then open the other group from its header in the Points list or from the group list.
Name is the group's name everywhere: the group list, the group heading in the Points list, and, when the group is listed as an area, the exact text visitors read in the tour's Navigate menu. The change commits when you finish editing (press Enter or click away). A blank name is replaced with "Group".
Type the new name and move on; the panel header, list rows, and overlays update immediately, and the rename is recorded in the tour history.
Renaming the group does not rename its member points. To restamp the members to match, use Rename all points in this group… below. Recommendation: visitor-facing words, capitalized like a sign: "Rose Garden", "Main Barn", "North Trail".
The ten round swatches under Group colour set the group's color. One click applies it instantly: the group's pins on the map, its dots and rows in the editor lists, and the current panorama's tag graphics all repaint on the spot. The active color wears a heavy dark ring.
Just click a swatch; the change saves immediately and is recorded in the history. Nothing else about the group changes.
Color is your wayfinding while authoring: give neighboring groups strongly contrasting colors so a glance at the map tells you where one area ends and the next begins. These are the same ten colors new groups cycle through automatically, so recoloring is mostly for fixing collisions when two adjacent groups landed on similar hues. Need an exact shade instead? Use the Custom chip beside the swatches.
The Custom chip shows the group's current color and opens your system's full color picker, for any shade beyond the ten presets.
Click the chip, then work the picker: while you slide, the map overlays repaint live so you can judge the color against the satellite imagery in real time. The final color commits, saves, and lands in the history when you confirm or close the picker.
Use it to match a client's brand color or to distinguish a busy map with more than ten groups. Test the result against the actual terrain: a dark green group can vanish over trees, and pale yellows wash out over concrete.
All destinations sits on an open group in the Points list and turns every point in that group into a destination in one press. Press it again and it turns them all back off.
It is a shortcut, not a separate setting. It flips the same List this point in the Navigate menu switch that each point carries individually, so after using it you can still turn one point back off without disturbing the rest. The switch reads as on only when every point in the group is a destination, which makes it an honest summary of the group rather than a stored preference of its own.
This is the fastest way to publish an area: group your entrance doors, open the group, press All destinations, and every door is findable by name.
Entrances mode has been retired. Earlier builds let a group present itself as one area with a few named doors, and hid the rest of its points from the menu.
Tours that used it were converted automatically: the points that were listed as entrances now carry the ordinary destination switch, and nothing disappeared from anyone’s Navigate menu. There is no group mode to choose any more.
To get the same result today, turn on the handful of points a visitor should be offered and leave the rest off. That is exactly what entrances mode was doing, only now it is visible on each point instead of hidden in a group setting.
Travel only has been retired along with the other group Navigate modes. It marked a group as walking fabric that never appeared in the Navigate menu.
A group has no say in destinations now. A point is in the menu when its own destination switch is on, and a group of ordinary walking points simply has that switch off everywhere, which is the default for new points.
Nothing needs doing to keep paths out of the menu. Leave their destination switches alone.
The entrance checklist belonged to entrances mode and is gone with it. It listed one checkbox per member point to mark which ones counted as doors.
Existing tours were converted, so the points that were checked as entrances are now ordinary destinations and still appear in the menu by name.
Use each point’s own destination switch, or the group’s All destinations switch to set them all at once.
With Entrances mode on, Combine collapses all checked entrances into a single Navigate menu entry carrying the group's name. A visitor who taps it is routed to whichever entrance is nearest to where they are standing, automatically.
Tick the box to combine, untick to list each entrance separately by name; either way the change saves instantly.
Turn Combine on when the choice of gate does not matter to the visitor: "Garden" should just take them to the garden by the closest way in. Leave it off when the choice carries meaning, like a North Gate near parking versus a South Gate near the office; in that case the entrance names themselves are the information.
Include it appears only on groups still carrying the legacy Excluded category, alongside a notice that the group is excluded from the tour. One press converts the group into a listed Destination, immediately back in the tour and its Navigate menu.
Press the button; the notice disappears and the group behaves like any other destination group. Then set its Navigate mode properly: List points, Entrances, or Travel only if it should really just be walking fabric.
Note the one-way door: current builds have no control to re-exclude a group, since exclusion survives only in old data. If the points genuinely should not be in the tour, leave the notice alone and do not press Include.
Default tag shows the icon this group's points wear as floor tags in the tour, and pressing it opens the icon picker. The group's choice is authoritative: it overrides any icon set on an individual member point, and if neither the group nor the point has a choice, destination points fall back to the standard pin.
Press the button, pick an icon in the pop-up grid, done: it saves instantly and the current panorama repaints so you see the result immediately.
This control exists only for destination groups. A Travel only group shows a locked row reading "Navigation disc · invisible in tours" instead, because travel points always wear the disc in the editor and never show in tours; the disc cursor is what leads visitors across them.
Each cell in the icon picker is one tag choice for the group. Category default clears the group's override, so each member falls back to its own icon if it has one, or the standard pin. Invisible keeps the point but hides the tag graphic in tours. Every built-in icon and any custom icon you have uploaded appears here by name; the current choice is highlighted with a ring. Two icons never appear: the navigation disc and the arrow are managed by the editor itself.
Click a cell and you are done: the choice saves immediately, the panorama tags and lists repaint, and the picker closes. To leave without changing anything, click the ✕ or anywhere outside the card.
Pick icons that say what the points are: a bench, a restroom, a photo spot. Use Invisible sparingly, for points whose tag would clutter a busy view. And remember the group's choice overrides each member's own icon, so per-point icons only show while the group is left on Category default.
Upload custom icon (SVG)… at the bottom of the icon picker adds your own artwork to the tag icon set. The file is sanitized on the way in, and a file that is not usable SVG, or is too large, is refused with a message. On success the icon is stored with the tour, joins the picker grid for reuse anywhere, and is immediately set as this group's default tag.
Press the button, choose a .svg file, and the picker closes with the new icon applied. The icon keeps the file's name (minus .svg) as its label in the grid.
SVG only: no PNG or JPG. Design for small sizes: simple flat shapes with clean silhouettes read well as a floor tag, fine line detail does not. A client's logomark or a simple custom glyph is the sweet spot.
+ Add points starts the add-more flow for this group: it clears any leftover selection and opens the Categorize Points menu on the left, armed so the next commit lands in this group specifically.
Select the pins you want on the map with Pointer, Box, or Lasso, then press Add these points at the bottom of that left menu. The points move in (leaving any other group, since a point lives in exactly one), inherit this group's color, category, Navigate mode, and default tag, and everything saves.
Use it whenever the area grows after the fact: a fresh capture pass, or points you deliberately parked elsewhere. There is also a drag shortcut worth knowing: dragging a pin on the map onto a group's header in the Points list does the same assignment, and it carries the whole multi-selection when the dragged pin is part of one.
Ungroup deletes the group itself, never its points. Every member stays on the map with its name, photo, and placed tags intact. Ungrouped points fall back to their own per-point category if they ever had one stamped; otherwise they become invisible walking points, the same state every point starts in.
Press it once: there is no confirmation dialog. The panel returns to the list and the action is recorded in the tour history as "Ungrouped".
Use it to dissolve a grouping that was wrong from the start. If only one or two points do not belong, do not ungroup: click the × on those member rows instead. Rebuilding after an accidental ungroup means reselecting the points and recreating the group's settings, so read the button before you press it.
Rename all points in this group… renames every member in one pass to a numbered series: "Walkway 1", "Walkway 2", and so on, following the order shown in this panel (point number order). It writes both the editor name and the tour-facing room name together, so the new names appear everywhere: lists, map, tags, and the published tour.
Press it, type the base name in the prompt (it is pre-filled with the group's name), and confirm. The button reports progress as "Renaming 3 / 40" and re-enables when finished, with a toast totaling how many were renamed. Cancel in the prompt aborts with nothing changed; a blank name is refused.
This is the natural second step after creating a group from raw captures: forty filename-titled points become a clean numbered series in seconds. There is no bulk undo for it, so if you need the old names back you run it again with a different base. Pick the base name as visitors should read it.
The bottom of the group settings lists every member point, headed by a count of how many the group holds. Each row shows a dot in the group's color, the point's name, and a ×.
Hover a row and its pin lights up on the map; if the pin is off screen, the map glides over to show it and glides back when you move off the row. Click a row to commit: the map centers on the point (zooming in close if you were zoomed out), the pin pulses in answer, and the point's panorama opens in the viewer. Map-only waypoints have no panorama, so they just pulse.
This list is the fastest audit of a group: run your cursor down the rows and watch the pins answer one by one. Anything that lights up outside the area you meant is a stray; remove it with its × right there.
The × on a member row removes that single point from this group. The point itself is untouched: it stays on the map with its name, photo, and tags, falls back to its own per-point category if it ever had one, and otherwise becomes an invisible walking point.
Click it; the row disappears and the change saves immediately. The group stays open even if you remove the last member, showing "No points in this group.", so you can add replacements or ungroup the empty shell.
Use the × for one or two strays that a Box or Lasso sweep dragged in. If most of the group is wrong, Ungroup and reselect is faster than clicking a column of × buttons.